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generalguides:serversetup [2019/01/02 15:50]
smith
generalguides:serversetup [2019/01/02 16:23] (current)
smith
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 ---- ----
  
-==== Giving your server a name and port assignment ====+==== Giving your server a nameport assignment, and game mode ====
  
 Near the bottom of **unnamed.txt**,​ you will see the [Settings] tag, and different parameters underneath Near the bottom of **unnamed.txt**,​ you will see the [Settings] tag, and different parameters underneath
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 **Bandwidth** = //Specifies the speed at which your server handles data from incoming player connections. It is advised to leave this at 10000000. Lower integers will make your server laggy.// **Bandwidth** = //Specifies the speed at which your server handles data from incoming player connections. It is advised to leave this at 10000000. Lower integers will make your server laggy.//
  
 +**GameType (1-8)** = //Specifies the game mode//
 +
 +//**1** = Deathmatch//​
 +
 +//**2** = Team Deathmatch//​
 +
 +//**3** = Hunt//
 +
 +//**4** = Survivor//
 +
 +//**5** = Overrun//
 +
 +//**6** = Evac//
 +
 +//**7** = Capture the Flag//
 +
 +//**8** = Domination//​
 ---- ----
  
 ==== Further Fine Tuning of your server ==== ==== Further Fine Tuning of your server ====
 +
 +The Preferences tag in your text file in the **ServerData** folder
 +
 +{{:​generalguides:​serversetup3.png|}}
 +
 +**LocationDamage (0,1)** = //Location based damage, if set at '​0',​ any area of a player'​s body that is damaged will deal the same health drops.//
 +
 +**UseNetNetcode (0,1)** = //Leave at 0.//
 +
 +**Speed** = //Change at own risk.//
 +
 +**DamageScale** = //Changes the overall damage dealt, this setting usually is left unchanged by all server admins, use at own risk//.
 +
 +**Exosuit** = //Specify the number of Exosuits to exist in a map at the same time (**Support is by a map-by-map basis**)//
 +
 +**RespawnSpeed** = //Change at own risk.//
 +
 +**QueenMolt** = //Specifies the killstreak necessary for an alien player to molt into a queen//
 +
 +**FriendlyFire (0,1)** = //Toggles Team-based friendly fire on or off//
 +
 +**MaskLoss (0,1)** = //Toggles whether Predators can lose their mask during battle//
 +
 +**FriendlyNames (0,1)** = //Toggles whether a player'​s name shows on the screen when pointed at them//
 +
 +**ClassWeapons (0,1)** = //Toggles whether Marine/​Corporate characters have their own weapon sets (**Does not work with AllWeapons enabled**)//​
 +
 +----
 +**MORE SERVER SETTINGS IN SERVERCONFIG.TXT**
 +
 +Open **serverconfig.txt** in the Main AVP2 Directory to enable/​disable more features. They follow the same format as the preferences shown above (1 or 0 for true and false respectively) and the names are self explanatory,​
 +
 +----
 +==== Running the Server ====
 +
 +In the main AVP2 directory, run **AVP2Serv.exe**. It will automatically load up your server configurations and run. If you have created more than one server config in the **ServerData** folder, it will ask you to choose which one.
 +
 +Documentation for setting up Admin privileges and basic Admin commands are in **readme_server.txt**
  
generalguides/serversetup.1546462226.txt.gz ยท Last modified: 2019/01/02 15:50 by smith